For that alone it already claims a unique position amongst whatever one might want to compare it to at first glance.A chillingly dark and detailed as well as beautifully crafted ballad of a heroine seeking much more than sense between realities and illusions.
That's pretty much what Ash has to cope with as well to find the way to HER reality as well as illusion.
To call the acting understated, slow and painfully introverted would be an understatement in itself.
To call it bad for that would be the most idiotic conclusion. The intensity and sheer impact she can give to 'silence' alone makes her the ideal Oshii actress.
There is no empty move, no hollow gesture, no shallow expression in her entire performance.
In a future world, young people are increasingly becoming addicted to an illegal (and potentially deadly) battle simulation game called Avalon. See full summary » An attack takes place on Rainbow Bridge in Odaiba, Tokyo by the fighter helicopter `Gray Ghost`. The perpetrators are followers of Yukihito Tsuge....
See full summary » Janne, a 60 year old party promoter is arranging a nightclub at the annual tennis week in the small coastal town of Båstad, where he also teams up with his older sister Jackie. See full summary » In a future world, young people are increasingly becoming addicted to an illegal (and potentially deadly) battle simulation game called Avalon.When Ash, a star player, hears of rumors that a more advanced level of the game exists somewhere, she gives up her loner ways and joins a gang of explorers.Even if she finds the gateway to the next level, will she ever be able to come back to reality?When Ash starts searching for The Nine Sisters, she enters some keywords and the results show up on the monitor of her computer.However, the reflection on her glasses doesn't match what happens on her screen.See more » There is an interesting parallel between The Matrix and Avalon. It either bores you stiff or chains you to a subtle, incredibly intense way of visual storytelling - takes you back to a time when the attention span as well as the will required to catch a drift - to hold a thought and work on it - lived longer than a few seconds.